Know-how

Gamification

Gamification in live marketing is a playful but effective way to win your audience's attention and build brand experiences people remember.

Gamification that works and is fun

Gamification has become a powerful tool in modern marketing.

It is a playful but effective way to make content tangible. It sets a positive mood and pulls people into the action instead of talking at them. At a festival, at the point of sale, in a mall, at a station or on the move: whoever plays is emotionally involved, and that is what makes the difference.

The interesting part: gamification does not only work for light topics. Subjects such as education, prevention, awareness and internal communication can be carried across just as well, in a way that holds attention and stays with people.

Two unusual gamification examples

The AXA prevention campaign at Zürich main station and the staff activation for the Blick rebranding, an example of internal communication.

Gamification: four good reasons

Gamification for brands: how to activate your audience playfully and effectively.

  • More engagement through interactive brand activation. Gamification turns a passive audience into active participants. Interactive game mechanics raise attention, strengthen brand loyalty and create real engagement.
  • Audience insight from real data. Every playful interaction produces useful information. You understand your audience better, personalise content and build lasting customer relationships.
  • Experience marketing with a wow effect. Gamification creates on-brand micro-experiences with strong impact. At the point of sale, at events or on roadshows: your brand becomes something people feel.
  • Lasting brand perception in physical space. In a world of digital overload, playful physical touchpoints create a real connection. Gamification formats make people share, talk and come back.

We plan your gamification activation with you

We take you from the idea to the finished gamified brand presence, matched to your audience, your goal and the place it will stand.

  • Define the goal of your gamification. What do you want the concept to achieve? More brand awareness, stronger customer loyalty, leads, user data? A clear goal is the basis for everything that follows.
  • Audience analysis as the foundation. Who do you want to reach? We look at the interests, behaviour and needs of your audience. That is how an experience comes about that hits emotionally and triggers engagement.
  • Choose the right gamification elements. Challenges, reward systems, games of chance or group games: we pick the mechanics that fit your brand and your use case, always with an eye on the user experience and the effect on the brand.
  • Built into your live marketing. Gamification becomes part of your overall strategy. As a highlight at a trade fair, a recurring element on a roadshow or an interactive tool at the point of sale: we make sure it fits your brand world.
  • Measurement and analysis. Depending on the format we record simple but meaningful metrics such as the number of participants, interactions or pieces of content generated. Those insights help you judge what the activation did and where to take the strategy next.

Questions? Already have an idea or an approach? Tell us what you have in mind and we will work out feasibility, options and concepts.

What clients say

We have now rented the digital Glücksrad for a careers fair for the second time. The pupils were crazy about hitting that buzzer!

— Olivia Gemperle, Sales & Marketing Assistant, HWB Kunststoffwerke AG

Many thanks for the great support before and during the fair. Working with you was real fun.

— Jeannine Fasel, Zuger Kantonalbank

Hand this page to an assistant

Projects in this area

Round LED gaming table with «200 Jahre» lettering in front of an indoor-sports photo wall and Mobiliar anniversary logo, with a high-score screen to the left

Die Mobiliar

Mobiliar anniversary game

For Mobiliar's 200th anniversary, we developed an interactive sponsorship activation: a round LED gaming table with its own game.

Team in black T-shirts cheering in front of the yellow Safety Castle with battlements, a knight crest and the Safe at Work logo, the flag above

SAFE AT WORK (IVA)

Safety Castle for workplace safety

Six challenges, one goal: make workplace safety something apprentices experience and remember, beyond a page in a leaflet.

Black scoop container with a colourful logo, eye emojis and an orange cube on the roof, three promoters on the stage and deckchairs alongside

scoop (Coop)

scoop Fish and Win

scoop, Coop's youth platform, meets Gen Z at festivals. Together with jim & jim, we developed a loot-box fishing concept for the brand.

Orange Win for Life stand with a glitter counter, screen, «20 Jahre jeden Monat gewinnen» backdrop and orange carpet in a shopping centre

Swisslos

Win for Life Roadshow 2026

Win for Life goes on tour with a roadshow presence in a distinctive orange glitter look.

Oversized turquoise shopping-bag set with spring flowers and illuminated frames around three reel windows; a woman pulls the lever beside a «WIN WIN WIN» counter

Flughafen Zürich

Hello Spring promotion at Zürich Airport

A giant shopping bag in the terminal, a coin and three reels: an invitation for passengers to head upstairs.

Miele stand in a wooden chalet style with a framed screen, sheepskin-covered armchair, floor lamp and oven column

Miele

Miele activation for DAS Zelt

For Miele at «Betty Bossis Koch- und Dinner-SPEKTAKEL» in DAS Zelt, we turned an oven into a digital Glücksrad and created a chalet-style setting.

Christmas fairy with gold mirrored wings beside a red buzzer pedestal, blue «Buzzern und gewinnen!» screens and Christmas trees in Airport Shopping

Flughafen Zürich

Christmas fairy at Zürich Airport

A Christmas gamification activation at Zürich Airport using our «Receipt to Play» concept.

Three life-size cardboard cutouts of the Zivadiliring podcast hosts in front of a Blick logo wall on a red Blick carpet

Ringier

Blick at Zivadiliring in Hallenstadion

A prominent Blick brand presence at the 2025 podcast event in Zürich's Hallenstadion.

Red HSBC container with an illuminated sign, screen and two pedal trainers, flanked by HSBC Private Bank flags

HSBC

Gamification for HSBC at SailGP

HSBC's Distance Challenge gets visitors involved at SailGP Genf 2025.

Blick wooden shelter with a rodeo arena beside Schweizer Illustrierte's glass container, against the mountains in Mollis

Ringier

Ringier at ESAF 2025

Blick and SI bring bull riding to ESAF 2025.

Heineken promotional area in Migros with artificial turf, a stadium photo backdrop, counters and staff in green T-shirts

Heineken

WEURO trophy for Heineken at Glatt

Heineken's shopping-centre promotion brought Women's EURO excitement, a ticket competition and the original WEURO trophy.

Coffee B stand at Eurovision with a Glücksrad counter, buzzer, planted screen frame and a container with string lights

CoffeeB

Coffee B at Eurovision

The digital Glücksrad became an interactive part of Coffee B's presence at Eurovision 2025.

SI stand with white sofas, celebrity cutouts, a screen and magazine rack, with visitors walking past

Ringier

SI gamification at BEA 2025

Schweizer Illustrierte takes centre stage at its BEA 2025 stand.

Red magazine-shelf area of the BILANZ stand with a screen, standing table and magazines on a red carpet

BILANZ

BILANZ at Finanz 2025

Clear lines and colours for BILANZ at the Finanz 2025 fair in Zürich.

Mobiliar's gamified photo activation with visitors at the stand

Die Mobiliar

Activation for Mobiliar

For its sponsorship presence at the Energy Events, Mobiliar relies on gamification.

Entrance-hall stand with a red Blick banner, Glücksrad screen, red buzzer and display cases containing trainers

Ringier

Blick rebranding gamification

An employee activation for the Blick rebrand at three Ringier locations.

Cooling tower at Leibstadt nuclear power plant above the open Innovation container, with visitors and a wooden fence

Kernkraftwerk Leibstadt

KKL anniversary experience

An informative visitor experience for the 40th anniversary of Leibstadt nuclear power plant.

Sprite bus stop with an XXL can and ice cubes on the roof, on a paved square under plane trees, with a man on the phone beneath it

Sprite

Sprite Zero Refresh bus stop

Sprite's gamified bus stop helped people cool down at festivals and in city centres.

Orange Snack Attack wall with four oversized mouths, players in team bibs and a promoter on the platform

Zweifel

Zweifel Chips at festivals

Snack Attack is a highly visible festival activation combining analogue gamification with fun.

Photo station with polar-bear and walrus scenery, an «Alles. Und Fernweh.» sign and a screen at Zürich Airport

Flughafen Zürich

AI photos at Zürich Airport

An interactive photo trail with AI-generated images.

Red Piaggio Ape «SBB Rollbar» with an «Oatly Drinkers Now Welcome!» sign in the hall of Zürich main station

Oatly

Oatly meets SBB at Zürich main station

Oatly celebrated the arrival of its oat drink in SBB's coffees with a stand at Zürich main station.

Pallet bar in front of a cube labelled «Jobs mit Zukunft» and «Jetzt schnuppern!» in the exhibition hall

suissetec

Suissetec at OLMA

For its OLMA presence, Suissetec wanted activities and connecting elements to guide visitors through the world of building-services trades.

Red pergola with «Stay a little bit longer» lettering and wooden swings in front of the white DZT tent with a Glücksrad

Deutsche Zentrale für Tourismus

DZT at Züri Fäscht

Deutsche Zentrale für Tourismus presented its #feelgood campaign for sustainable travel to Germany at Züri Fäscht 2023.

Festival visitors playing table football under red Blick parasols, with a table-tennis table and tents behind them in the evening light

Ringier

Blick Cube at OAF

At OAF, Blick showed its sporting side with table tennis and a trick-shot competition, while red-carpet mirror walls reflected its people coverage.

Heineken promotional stand in Migros with beer crates, a red counter, digital Glücksrad screen, red buzzer and «150 Jahre» banner

Heineken

Glücksrad for Heineken

Heineken Switzerland brought small and large prizes to several events this season with our digital Glücksrad.

Swisslos stand with a zigzag carpet, orange striped counter and two screen-based game stations in a shopping centre

Swisslos

Swisslos shopping-centre roadshow

A roadshow introducing visitors at 18 locations to the wide Swisslos ticket range through play.

View from above of the Coke Studio Village: Carpool Karaoke Jeep beneath a truss roof, red container with Studio Shop and a drum kit

Coca-Cola

Coke Studio

Coca-Cola toured Swiss music festivals with the Coke Studio concept in 2022 and 2023, including Carpool Karaoke and a silent disco.

Blue sprint track with starting blocks, Visana Sprint barriers and spectators in front of a marquee and buildings in Winterthur

Visana

Visana Sprint Roadshow

Visana's youth sprint races take place at 27 locations across Switzerland each year. The Visana Piazza added an experience beyond the competition.

Wooden crates with potatoes, buzzers and variety labels in the snow, in front of the orange Zweifel tent and scoreboard

Zweifel

Zweifel in the sponsorship village

Zweifel's winter activation put potatoes at the centre of an interactive game that got players working up a sweat.

Red DZT stand with a photo wall, wooden barrels and visitors beneath the balcony of «Chuchi am See»

Deutsche Zentrale für Tourismus

DZT at Allianz Cinema

An ideas generator and a bicycle slot machine introduce visitors to German holiday destinations.

Dark-blue textilberufe.ch stand with career information boards, an experiment counter, an astronaut figure and a red planet on the roof

textilberufe.ch

Trade-fair stand for textilberufe.ch

Developed with jim & jim, the textilberufe.ch stand gives young people an interactive introduction to textile careers.

Blévita stand in a shopping centre with a fenced miniature landscape of colourful fields, a river and a screen

Blévita

Tractor Challenge for Blévita

A tractor race to collect Blévita ingredients.

Entrance to C&A on Zürich's Bahnhofstrasse with a green carpet, balloons and a member of the promotional team

C&A

Digital Glücksrad for a C&A store opening

A chance to win during C&A's opening days in Zürich.

Red #Wanderlust Germany cube, red bicycle, giant postcard and signpost in the hall of Zürich main station

Deutsche Zentrale für Tourismus

DZT #Wanderlust on tour

A postcard roadshow for German tourism at Swiss railway stations.

Hand holding a smartphone displaying Summer Gamble on game.youngcircle.ch, with a street in the background

Orell Füssli

Orell Füssli: Summer Gamble

An online activation for teenage readers.

White cup on a rail in front of a screen showing capsules and the Honduras, Colombia and Mexico varieties

Nescafé Dolce Gusto

Catch the capsule game

A capsule-catching game introduces customers to the new organic coffees from Nescafé Dolce Gusto.

Screen column with a digital Glücksrad and «Blick 60 Jahre» in Ringier's reception hall, beside a badge-reader column

Ringier

Lucky Wheel incentive

A digital Glücksrad activated by access badges gives employees a chance to win.

Wooden wall with «Win Hot Chips» lettering, a circular temperature display and a red buzzer, with children queuing

Zweifel

Hot Chips Machine

A press of the buzzer gives chips fans a chance to hit the perfect cooking temperature.

White counter with cardboard «KV-Lehre» letters, tablets and framed photos in front of Raiffeisen «Du passt uns!» posters

Raiffeisen

Aargauische Berufsschau

A stand concept with a personality quiz for an honest look at career choices.

Screen showing a green-and-blue digital Glücksrad and the text «Neu an der Uraniastrasse 10» at Dosenbach

Dosenbach

Digital Glücksrad

A custom digital Glücksrad for a shop opening on Bahnhofstrasse.

Promotional staff in Sprite shirts outside the container, players at hoops behind mesh panels and a «#Stayfresh» banner

Sprite

Sprite Basketball Challenge

A multiplayer basketball challenge in a converted container.

Green Sprite container with four shower cubicles and basketball hoops, a «#Stayfresh Zone» banner and people in front

Sprite

Sprite Shower Challenge

Score a basket and give your friend 24 seconds under a warm shower.

Wooden bar with beer4you lettering, a beer tap and a screen in front of stacked beer barrels

Feldschlösschen (beer4you)

justdrink.ch game

A custom game and bar for a delivery service on Swiss Beer Day.

Two people in orange overalls and helmets slipping on the wet ramp marked «Chips Heaven»

Zweifel

Zweifel «Chips Heaven»

A slippery climbing challenge that entertained players and festival crowds alike.

Blue iMpuls stations with screens in a shopping centre, with visitors and promotional staff in front

Migros

iMpuls Roadshow

A Migros shopping-centre promotion to get Switzerland moving.

FAQ

What is gamification in live marketing?

Gamification means building playful elements into a brand presence, such as a Glücksrad with a buzzer, a challenge or a game developed from scratch. People who play stay longer, engage with the brand and start talking. It works at festivals, at the point of sale, at trade fairs and in stations.

How much does a gamification activation cost?

The most affordable option is the digital Glücksrad, a prize wheel on a screen, at 1'950 francs flat for 1 to 5 days, including an individual design. A game developed from scratch with a built housing starts at around 15'000 francs. The price depends mainly on the game mechanics, programming, construction, how long it runs and staffing on site.

How long does it take to develop a custom game?

Allow 6 to 10 weeks from the idea to the first day in use for a game developed from scratch. In that time we do the game design, programming, prototype and the built housing, all in house, for example the round LED game table for Mobiliar's anniversary. The digital Glücksrad is ready sooner; we need all the information at the latest 2 weeks before dispatch.

How many people take part in a gamification activation?

At a busy event, thousands. At the C&A reopening 4617 people played in three days, and at the Coffee B stand at ESC 2025 the buzzer was pressed, the wheel spun and a prize won 13'579 times in eleven days. At Zürich Airport there were over 20'000 plays in around six weeks. Depending on the format we record participants and games, for the Glücksrad in the Glücksrad app.

Does gamification work for serious topics or internal communication?

Yes, prevention, education and internal communication can be carried across through play as well. For AXA's prevention campaign at Zürich main station we developed the reaction game «Max der Dachs», and for Blick an employee activation for the rebrand. The Safety Castle brings workplace safety closer to apprentices with six challenges.

Rachel Manetsch

Get in touch

Rachel Manetsch, Co-owner, innovation and concept development