scoop (Coop)

scoop Fish and Win

scoop, Coop's youth platform, meets Gen Z at festivals. Together with jim & jim, we developed a loot-box fishing concept for the brand.

Read the story
Black scoop container with a colourful logo, eye emojis and an orange cube on the roof, three promoters on the stage and deckchairs alongside
Client
scoop (Coop)
Year
2026
Format
Festival sponsorship activation with gamification
Location
Energy Air Luzern
Services
Sponsorship activations, Gamification

At a glance

  • Loot-box fishing for scoop, Coop's platform for 16- to 25-year-olds, at Energy Air Luzern, with a concept developed with jim & jim
  • Wearing a helmet and using a fishing rod, participants catch RFID loot boxes from a rotating platform, with a countdown and buzzers
  • At the desk, the boxes are opened virtually, and the stars inside can be exchanged for prizes in three categories
  • Rotating platform 1.2 metres across with around 40 loot boxes, an average of around 80 games per hour
  • Game mechanics, rotating platform, counter, cladding, game design and programming all developed at made

Starting point

scoop is Coop’s platform for 16- to 25-year-olds. At events such as Energy Air Luzern, it was to become something people could experience, raise awareness of the app and encourage downloads. We developed the concept together with jim & jim. In short: reach Gen Z through play.

Festival visitors in front of the scoop container with a stage, a screen and eye emojis, an Energy Air banner on the left

The brief

Our idea: take “scooping” from the app into the real world, as fishing. We needed a hands-on game, played alone or in pairs, with real suspense and a prize at the end. And with the world of scoop right in the middle: colourful, with the loot boxes from scoop’s social channels and the little eyes that peek out everywhere at scoop.

The principle

An easy invitation that lets anyone play and win. Wearing a helmet and holding a fishing rod, participants catch loot boxes from a rotating platform. A countdown keeps up the pace, and screens and buzzers give each turn its own small moment.

At the desk, the boxes they caught are opened virtually. After a short animation, the screen shows how many stars were inside. The stars are added up and exchanged for prizes in three categories: 1 to 3, 4 to 6 and 7 to 10 stars. Loot-box fishing is a hybrid of luck and skill, modelled on the loot boxes of Gen Z’s gaming world. On average, people fished around 80 times an hour.

Man in an orange scoop helmet sitting at the rotating platform with orange loot boxes, two promoters at the buzzer in front of the «Fish and Win» screen

From the workshop

Everything came from made: the game mechanics, rotating platform, counter and cladding, plus game design and programming with the countdown, prize algorithm, backend and reporting. The platform, made of wood and MDF, is 1.2 metres across and holds around 40 loot boxes. Each box carries an RFID chip, so the desk knows which box was caught.

Unfinished round rotating platform made of wood and MDF on the workshop table, with screws, yellow battens and a printout on it

Delivery

  • Concept and game idea with jim & jim
  • Game mechanics
  • Gamification flow
  • Game design and programming
  • Construction of the rotating platform, counter and cladding
  • Technical setup (screens, buzzers)

Credits

Client
scoop (Coop)
Services
Sponsorship activations, Gamification
Location
Energy Air Luzern
Year
2026

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Rachel Manetsch

Rachel Manetsch
Co-owner, innovation and concept development

+41 79 337 21 08
rachel@mademarketing.ch